Teaching full-time and acquiring all the oddball kids in the new intake are only the first of Beth’s challenges when Alan leaves her after 25 years of marriage. She also has to turn her untidy Cambridge house into a B&B to make ends meet and then counteract the effect of regular theatrical guests on her stage-mad teenage children. Alan doesn’t even have the decency to stay out of her life. Instead he makes disapproving incursions back in with his saccharine-laden new partner. But Beth’s real worry is lodger Owen Pendragon – a character actor with wicked hazel eyes, a quirky sense of humour and a tendency to walk around her home sexily damp in his bathrobe. With attitudes and lifestyles clashing, will Beth and Owen ever find common ground? All they can do is to take things ‘stage by stage’.
From the developer of the smash-hit Virtual Villagers series comes the new casual game that captures the drama of life– Virtual Families! Virtual Families is a casual family sim that runs in true-real time. Adopt and nurture a needy person in the computer. Help them meet a mate, and start a family. Pass on the house to the next generations.ÃÂ ÃÂ ÃÂ A casual family sim, will appeal to fans of the #1 video game of all time, the Sims.Runs in true real-time like all LDW games.Virtual Families generates unique and fascinating adoptees from 1000′s of combinations.Fully trainable people: shape/adapt their personalities through praising and scolding!Dynamic illness system.Over 100 trophies.Hidden puzzles around the house.Email ‘events’ and other random, unpredictable occurrences.Weather, day/night cycles (synchronized to the player’s system clock, so it is nighttime in the game when it is nighttime where you are!).Uses the technology behind Virtual Villagers for an accessible and stable player experience.
With the development of new technologies and the Internet, the notion of the virtual has grown increasingly important. In this lucid collection of essays, Pearson bridges the continental-analytic divide in philosophy, bringing the virtual to centre stage and arguing its importance for re-thinking such central philosophical questions as time and life. Drawing on philosophers from Bergson, Kant and Nietzsche to Proust, Russell, Dennett and Badiou, Pearson examines the limits of continuity, explores relativity, and offers a concept of creative evolution.
Ethnography and Virtual Worlds is the only book of its kind–a concise, comprehensive, and practical guide for students, teachers, designers, and scholars interested in using ethnographic methods to study online virtual worlds, including both game and nongame environments. Written by leading ethnographers of virtual worlds, and focusing on the key method of participant observation, the book provides invaluable advice, tips, guidelines, and principles to aid researchers through every stage of a project, from choosing an online fieldsite to writing and publishing the results. Provides practical and detailed techniques for ethnographic research customized to reflect the specific issues of online virtual worlds, both game and nongame Draws on research in a range of virtual worlds, including Everquest, Second Life, There.com, and World of Warcraft Provides suggestions for dealing with institutional review boards, human subjects protocols, and ethical issues Guides the reader through the full trajectory of ethnographic research, from research design to data collection, data analysis, and writing up and publishing research results Addresses myths and misunderstandings about ethnographic research, and argues for the scientific value of ethnography
Step Into The World Of Virtual Reality With Your Newly Created Avatar And Begin To Experience The Tools That Make This World Interactive! During Their Infancy Stage, Virtual Environments Were Largely Based Upon The Gaming Community And Over Time Have Been Adapted To Meet The Growing Number Of Users And Educators. The Virtual Worlds Handbook, With CD-ROM, Provides A User-Friendly Approach That Will Help Trainers And Educators Create An Effective And Interactive Environment Within The Second Life Virtual World. This Book Was Written To Help The Novice User Tackle The Natural Learning Curve While Providing The Experienced User With Tips, Tools, And Tricks To Help Any Educator Or Trainer Meet Their Professional Goals Faster. The Opportunities Using Virtual Reality Are Limitless And Provide Online Students With A Unique Opportunity To Connect Both Physically And Educationally To One Another, To Faculty, To University, And To A Worldwide Market.
As almost (or, truly, virtually) every aspect of making and viewing movies is replaced by digital technologies, even the notion of watching a film is fast becoming an anachronism. With the likely disappearance of celluloid film stock as a medium, and the emergence of new media competing for an audience, what will happen to cinema–and to cinema studies? In the first of two books exploring this question, D. N. Rodowick considers the fate of film and its role in the aesthetics and culture of moviemaking and viewing in the twenty-first century.Here Rodowick proposes and examines three different critical responses to the disappearance of film in relation to other time-based media, and to the study of contemporary visual culture. Film, he suggests, occupies a special place in the genealogy of the arts of the virtual: while film disappears, cinema persists–at least in the narrative forms imagined by Hollywood since 1915. Rodowick also observes that most so-called new media are fashioned upon a cinematic metaphor. His book helps us see how digital technologies are serving, like television and video before them, to perpetuate the cinematic as the mature audiovisual culture of the twentieth century–and, at the same time, how they are preparing the emergence of a new audiovisual culture whose broad outlines we are only just beginning to distinguish.
For millions of people around the world, Carol Brady is synonymous with motherhood, but growing up as the youngest of ten children in rural Indiana in the aftermath of the Great Depression, Florence Henderson lived a life quite different from that of the quintessential TV mom she later played on television.Florence's father was a dirt-poor tobacco tenant farmer who was nearly fifty years old when he married Florence's twenty-five-year-old mother, and was nearly seventy when Florence was born. Florence's childhood was full of deprivation and abandonment. Her father was an alcoholic at a time when there was no rehab or help for the disease. Their home rarely had electricity or running water. When she was twelve, Florence's mother left the family to work in Cleveland and never returned.Florence opens up about her childhood, as well as the challenges she's faced as an adult, including stage fright, postpartum depression, her extramarital affairs, divorce, her hearing loss, and heart problems. She writes with honesty and wisdom of how her faith and ability to survive has brought her through rough times to a life of profound joy and purpose.
When his family's nemesis tries to find a book of Druidic-elder spells, Druid Braeden Drake and his estranged wife, Alexia, must unite to prevent the evil force from unleashing a supreme reign of terror. But having Alexia return to Dragon's Lair brings along another set of troubles. For not only does she make him senseless with desire, she's also being followed by the enemy. Though tragedy once drove them apart, Alexia didn't count on her return igniting so many powerful emotions. But as each dark night descends, revisiting the marriage bed is a temptation she finds more and more difficult to resist. All too soon Alexia realizes her heart is as much at risk as her life. . . .
Create a dark and remote lair for your mythical fire-breathing dragon where Dragon Trees sprout from white dragon’s eggs to form sword-like leaves. In addition to two spectacular plants named after dragons, this kit comes with a pet dragon, lava rock and blood rock. Your lair will sprout in weeks and last for years! Great fun for all ages 4 and up.
For many sports fans in Wales, football is very much the game. In recent decades, rugby may have received more media attention, but there is some justification for the claim that it is soccer which is truly the national game of Wales. After all, the playing and watching of soccer has been characteristic of cities, towns and villages throughout the country and it is soccer, more than any other sport, which has helped forge an all-Wales identity. Whole communities have taken delight not just in their local teams but in the careers of those who have played for leading English and continental teams. And, naturally, there has been particular pride when these stars have joined with home-based players to wear the magnificent red shirts of Wales.In For Club and Country: Welsh Football Greats a distinguished team of experts and enthusiasts celebrates the careers of a host of Welsh football’s finest players – from that first superstar, Billy Meredith, through the hey-day of the peerless John Charles to latter-day heroes such as Mark Hughes and Ryan Giggs. Rather than try to define a list of all-time greats, individual authors have set out to evoke the genius of those players who have inspired them most, setting them firmly in both their cultural context and within the changing pattern of the game in the United Kingdom and internationally.
Water Gap Country Club is located in Delaware Water Gap, close to Pocono Mountains Vacation Bureau. Additional area points of interest include Shawnee Mountain Ski Area. Hotel Features. Water Gap Country Club features a restaurant and a bar/lounge. This 3 star property offers small meeting rooms and audio visual equipment. Guest parking is complimentary. Guestrooms. Air conditioned guestrooms at Water Gap Country Club feature hair dryers and irons/ironing boards.
Country Club Inn And Suites is located in Fostoria and near the airport. Hotel Features. Country Club Inn And Suites features a restaurant. Recreational amenities include a golf course. Complimentary wireless Internet access is available in public areas. Additional property amenities include tour/ticket assistance. The property has designated areas for smoking. Guestrooms. There are 38 guestrooms at Country Club Inn And Suites. Wireless Internet access is complimentary. Cable television is provided. Guests may request refrigerators and microwaves.
The Country Club Lakeside is located in Attibele. Hotel Features. The Country Club Lakeside features a restaurant. Guestrooms. Air conditioned guestrooms at The Country Club Lakeside feature minibars. Internet access (surcharge) is available.
The art of the deal was perfected at the Las Vegas Country Club. For fifty years, the movers and shakers-among them bankers, attorneys, entertainers, business leaders, and, yes, mobsters-have been drawn to the Beverly Hills of Las Vegas to play golf, eat lunch, and chart the future of this world-renowned city. From Dean Martin to Kirk Kerkorian, the club's members have been key players in the building of Las Vegas into the major international force that it is today. The brainchild of maverick entrepreneur Marvin Kratter, The Las Vegas Country Club became an iconic community force under the visionary guidance of Las Vegas legends Irwin Molasky, Merv Adelson, Moe Dalitz, and Allard Roen. And it also evolved into the social mecca of a young Las Vegas. The club has a glorious sports history, having hosted many high-profile professional golf tournaments and provided court time for tennis greats. A who's who of celebrities has reveled in the club's lush grounds, including Frank Sinatra, Bill Clinton, Andre Agassi, Bill Cosby, and many more.
Olympia Fields Country Club Photographic Print by Stephen Szurlej. Product size approximately 9 x 12 inches. Available at Art.com. Embrace your Space – your source for high quality fine art posters and prints.
Sahalee Country Club Photographic Print by Stephen Szurlej. Product size approximately 9 x 12 inches. Available at Art.com. Embrace your Space – your source for high quality fine art posters and prints.
In a rare collaboration, bestselling authors Helprin and Van Allsburg worked for nearly a decade on this ambitious, multi-generational trilogy that pits the power of love and devotion against dark forces of greed and suppression. For the first time, this hardcover volume collects all three of Helprin's contemporary fantasies —Swan Lake,The Veil of Snows, andA City in Winter— along with Van Allsburg's sensitively wrought illustrations from the original editions. 42 full-color plates.
The Kingdom is Clive Cussler’s third Fargo Adventure. Whether it’s lost treasure or missing persons, the Fargos find themselves in a heap of trouble every time . . . When Texas oil baron Charlie King contacts Sam and Remi Fargo he has an unusual request. He hired an investigator – and good friend of the pair – to locate his missing father in the Far East. But now the investigator has vanished. Would Sam and Remi be willing to look for them both? Though something about the request doesn’t quite add up, Sam and Remi agree to help out. It’s a journey that takes the Fargos to Tibet, Nepal, Bulgaria, India, and China. They get mixed up with black-market fossils, a centuries-old puzzle chest, the ancient Nepali kingdom of Mustang, a balloon aircraft from a century before its time . . . and an extraordinary skeleton that might turn the history of human evolution on its head. Oh, and not a few unfriendly people with guns and itchy trigger fingers . . . Clive Cussler, author of the celebrated Dirk Pitt novels Treasure of Khan and Valhalla Rising , presents the third novel in his newest series, following the adventures of treasure hunters Sam and Remi Fargo. The Kingdom follows Spartan Gold and Lost Empire . Praise for Clive Cussler: ‘Cussler is hard to beat’ Daily Mail ‘Cussler is the guy I read’ Tom Clancy The bestselling ‘Grandmaster of Adventure’, Clive Cussler has thrilled millions of readers with this gripping, fast-paced stories based around treasure-hunting, action and conspiracy. As well as the Fargo series there are also the NUMA and Oregon Files series, the Dirk Pitt stories (which started it all) and the Isaac Bell adventures series. The other titles in the Fargo Adventures series are Spartan Gold and Lost Empire which are both available from Penguin.
Ruth and Simon reluctantly agree to let their teenage daughter, Heather, go on a camping holiday in Cornwall with her best friend, Kelly, and her family. Then they get the news that both girls have gone missing. Kelly is found alive, but Heather’s body is eventually found in an old mine, her death ruled an accident. The tragedy ends Ruth and Simon’s marriage. Ruth remarries and has another daughter, but when Beatrice reaches Heather’s age, she too disappears …
The twenty-first century has opened with a rapidly changing map of Christianity. While its influence is waning in some of its traditional Western strongholds, it is growing at a phenomenal pace in the global South. And yet this story has largely eluded the corporate news brokers of the West. Layered as it is with countless personal and corporate stories of remarkable faith and witness, it nevertheless lies ghostlike behind the newsprint and webpages of our print media, outside the camera's vision on the network evening news.Miriam Adeney has lived, traveled and ministered widely. She has walked with Christians in and from the far reaches of the globe. As she pulls back the veil on real Christians–their faith, their hardships, their triumphs and, yes, their failures–an inspiring and challenging story of a kingdom that knows no borders takes shape.This is a book that coaxes us out of our comfortable lives. It beckons us to expand our vision and experience of the possibilities and promise of a faith that continues to shape lives, communities and nations.